ada info nih seputar Eden Online, kali ini mengenai alpaca coins dan bagaimana menggunakannya :)
Apa sih alpaca coin itu?
Alpaca token adalah coin dipakai untuk mendapatkan hadiah berupa mystery capsules , dimana kamu bisa mendapatkan berbagai macam barang secara random.
(maaf di gambar tertulis token :D)
player lv 20 bisa mendapatkan coin dari quest repeatable yang ada atau dari quest dungeon guild.
Dimana menukarkan coin jadi capsule?
Kalian bisa menukarkan setiap 10 coin menjadi 1 buah capsule di Tranquil Hill (169,116) atau
di Highlands (517,498).
Apa aj isi hadiah random dari capsule-nya?
Copper Mystery Capsule :Lost City Summer Stroll Suit
Lost City Sailorette Dress
Lost City Courtier Garb
Lost City Militissa Ensemble
Lost City Masquerade Suit
Lost City Masquerade Dress
Lost City Taoist Robe
Lost City Miko Dress
Lost City Modern Elegance Suit
Lost City Whipped Cream Dream Dress
Hadiah Lainnya: Safety Stone, Gathering Aid, World Call, EXP dan CP Charms, atau clothing dyes.
Silver Mystery Capsule:Lost City Rugged Gi Garb
Lost City Sleek Gi Threads
Lost City Darkness Robe
Lost City Succubus Raiment
Lost City Ninja Garb
Lost City Ninja Threads
Lost City Summer Kimono
Lost City Yukata
Lost City Armor Garb
Lost City Armor Threads
Hadiah Lainnya: Safety Stone, Gathering Aid, World Call, EXP dan CP Charms, atau clothing dyes.
semua hadiah di atas bersifat binding (tidak dapat di-trade).
jadi? pengen mencobanya?
semoga bermanfaat buat kalian ^.^
Minggu, 12 Agustus 2012
Jumat, 10 Agustus 2012
Eden, Perbedaan Setiap Ras yang Ada
Kalian tentu tau di eden ada berbagai ras yang dapat dimainkan, tapi tau ga kalian kalau tiap ras memiliki status pasif yang tidak ditampilkan di status? Kalau belum tau nih gw punya listnya :D
Humans
Warrior
Stat modifiers:
123% hp
69% mp
125% STR
114% AGI
100% INT
100% WIS
104% LUK
Class characteristic: Increase P-Attack and M-Attack +10% when equipped with an Axe
Knight
Stat modifiers:
119% hp
77% mp
118% STR
118% AGI
100% INT
100% WIS
107% LUK
Class characteristic: P-ATK and M-ATK +10% when equipped with a Rapier
Templar
Stat modifiers:
123% hp
70% mp
122% STR
114% AGI
100% INT
108% WIS
100% LUK
Class characteristic: Shield block rate and defense +5%
Thief
Stat modifiers:
109% hp
97% mp
112% STR
124% AGI
100% INT
100% WIS
107% LUK
Class characteristic: P-ATK and M-ATK +10% when equipped with a Dagger.
Martial Artist
Stat modifiers:
117% hp
81% mp
123% STR
115% AGI
100% INT
100% WIS
105% LUK
Class characteristic:2% chance to stun a target for 3 seconds, ignores stun immunity.
Blade Dancer
Stat modifiers:
115% hp
85% mp
115% STR
121% AGI
100% INT
100% WIS
107% LUK
Class characteristic: P-ATK and M-ATK +10% when equipped with a sword.
Hunter[b]
Stat modifiers:
105% hp
105% mp
107% STR
115% AGI
100% INT
100% WIS
121% LUK
Class characteristic: ACC +30%
[b]Engineer
Stat modifiers:
107% hp
101% mp
107% STR
112% AGI
100% INT
100% WIS
124% LUK
Class characteristic: P-DMG taken -5%
Cleric
Stat modifiers:
103% hp
109% mp
100% STR
100% AGI
113% INT
125% WIS
105% LUK
Class characteristic: M-DMG taken -10%
Bard
Stat modifiers:
111% hp
93% mp
100% STR
114% AGI
112% INT
117% WIS)
100% LUK
Class characteristic: 2% double hit chance
Shaman
Stat modifiers:
101% hp
113% mp
100% STR
100% AGI
116% INT
122% WIS)
105% LUK
Class characteristic: P-DMG taken -5%
Magician
Stat modifiers:
97% hp
121% mp
100% STR
106% AGI
125% INT
100% WIS)
112% LUK
Class characteristic: Cast speed +5%
Illusionist
Stat modifiers:
95% hp
125% mp
100% STR
108% AGI
120% INT
100% WIS)
115% LUK
Class characteristic: Reduce Malice by 10%
Warlock
Stat modifiers:
99% hp
117% mp
100% STR
112% AGI
122% INT
100% WIS)
109% LUK
Class characteristic: M-Crit rate +20%
Zumi (tikus)
Warrior
Stat modifiers:
116% hp
79% mp
122% STR
117% AGI
100% INT
100% WIS)
104% LUK
Class characteristic: P-ATK and M-ATK +10% with a club.
Knight
Stat modifiers:
110% hp
91% mp
121% STR
117% AGI
100% INT
100% WIS)
105% LUK
Class characteristic: P-ATK and M-ATK +10% with swords.
Templar
Stat modifiers:
117% hp
75% mp
114% STR
117% AGI
100% INT
115% WIS)
100% LUK
Class characteristic: P-ATK and M-ATK +10% when equipped with a mace.
Hunter
Stat modifiers:
98% hp
115% mp
105% STR
115% AGI
100% INT
100% WIS)
123% LUK
Class characteristic: Attacks have a 5% chance to push target back 10 feet (no effect on boss monsters)
Engineer
Stat modifiers:
100% hp
111% mp
105% STR
112% AGI
100% INT
100% WIS)
126% LUK
Class characteristic: M-DMG taken -5%
Thief
Stat modifiers:
105% hp
100% mp
110% STR
126% AGI
100% INT
100% WIS)
107% LUK
Class characteristic: Movement speed +5%
Martial Artist
Stat modifiers:
110% hp
91% mp
121% STR
117% AGI
100% INT
100% WIS)
105% LUK
Class characteristic: Attack speed +10% with 1h blunt weapons (Cestus/mace).
Blade Dancer
Stat modifiers:
108% hp
95% mp
113% STR
123% AGI
100% INT
100% WIS)
107% LUK
Class characteristic: Attack speed +10% with 1h weapons.
Cleric
Stat modifiers:
96% hp
119% mp
100% STR
100% AGI
113% INT
122% WIS)
105% LUK
Class characteristic: Defense and block rate +5% when wielding a shield.
Bard
Stat modifiers:
104% hp
103% mp
100% STR
117% AGI
112% INT
114% WIS)
100% LUK
Class characteristic: Recovery spell healing effect +10%
Shaman
Stat modifiers:
95% hp
123% mp
100% STR
100% AGI
116% INT
119% WIS)
108% LUK
Class characteristic: All elemental resistances +10%
Magician
Stat modifiers:
91% hp
131% mp
100% STR
106% AGI
128% INT
100% WIS)
109% LUK
Class characteristic: EVA +30%
Illusionist
Stat modifiers:
89% hp
135% mp
100% STR
110% AGI
117% INT
100% WIS)
115% LUK
Class characteristic: Critical DMG taken -15%
Warlock
Stat modifiers:
93% hp
127% mp
100% STR
115% AGI
119% INT
100% WIS)
109% LUK
Class characteristic:
Anuran (Kodok)
Warrior
Stat modifiers:
127% hp
64% mp
120% STR
116% AGI
100% INT
100% WIS)
107% LUK
Class characteristic: P-ATK and M-ATK +10% with Greatswords
Knight
Stat modifiers:
123% hp
72% mp
113% STR
120% AGI
100% INT
100% WIS)
100% LUK
Class characteristic: Attack speed +10% with swords
Templar
Stat modifiers:
125% hp
68% mp
117% STR
116% AGI
100% INT
112% WIS)
100% LUK
Class characteristic: Cast speed while wielding maces +20%
Hunter
Stat modifiers:
110% hp
99% mp
107% STR
119% AGI
100% INT
100% WIS)
117% LUK
Class characteristic: Nature, Ice, Light resistances +10%
Engineer
Stat modifiers:
112% hp
95% mp
107% STR
116% AGI
100% INT
100% WIS)
120% LUK
Class characteristic: M-Speed + 5%
Thief
Stat modifiers:
111% hp
98% mp
109% STR
124% AGI
100% INT
100% WIS)
110% LUK
Class characteristic: Malice -10%
Martial Artist
Stat modifiers:
121% hp
76% mp
120% STR
115% AGI
100% INT
100% WIS)
108% LUK
Class characteristic: 2% chance for double hit
Blade Dancer
Stat modifiers:
120% hp
79% mp
112% STR
121% AGI
100% INT
100% WIS)
110% LUK
Class characteristic: Critical hit rate + 20%
Cleric
Stat modifiers:
108% hp
103% mp
100% STR
100% AGI
133% INT
127% WIS)
103% LUK
Class characteristic: Recovery spells heal 10% more
Bard
Stat modifiers:
116% hp
87% mp
100% STR
114% AGI
110% INT
119% WIS)
110% LUK
Class characteristic: Party buff duration +2 seconds
Shaman
Stat modifiers:
105% hp
107% mp
100% STR
100% AGI
116% INT
124% WIS)
102% LUK
Class characteristic: M-CRIT DMG +20%
Magician
Stat modifiers:
101% hp
114% mp
100% STR
106% AGI
122% INT
100% WIS)
109% LUK
Class characteristic: Parry +10%
Illusionist
Stat modifiers:
99% hp
118% mp
100% STR
108% AGI
123% INT
100% WIS)
112% LUK
Class characteristic: M-DMG taken -5%
Warlock
Stat modifiers:
103% hp
110% mp
100% STR
112% AGI
125% INT
100% WIS)
106% LUK
Class characteristic: Lightning, Fire, Dark resistance +10%
Ursun ( Beruang )
Warrior
Stat modifiers:
131% hp
65% mp
128% STR
112% AGI
100% INT
100% WIS)
103% LUK
Class characteristic: 2% chance to inflict fear for 6 seconds
Knight
Stat modifiers:
124% hp
73% mp
121% STR
116% AGI
100% INT
100% WIS)
106% LUK
Class characteristic: Block rate +5% with a sheild
Templar
Stat modifiers:
129% hp
69% mp
125% STR
112% AGI
100% INT
106% WIS)
100% LUK
Class characteristic: P-DMG taken -15%
Hunter
Stat modifiers:
111% hp
101% mp
110% STR
115% AGI
100% INT
100% WIS)
118% LUK
Class characteristic: 2% double hit chance.
Engineer
Stat modifiers:
114% hp
97% mp
110% STR
112% AGI
100% INT
100% WIS)
121% LUK
Class characteristic: 2% chance to reduce target’s pierce resistance by 10, lasts 6 seconds
Thief
Stat modifiers:
116% hp
93% mp
115% STR
121% AGI
100% INT
100% WIS)
107% LUK
Class characteristic: 2% chance to decrease target’s m-speed by 50%
Martial Artist
Stat modifiers:
125% hp
77% mp
126% STR
112% AGI
100% INT
100% WIS)
105% LUK
Class characteristic: 2% chance to inflict silence for 6 seconds
Blade Dancer
Stat modifiers:
123% hp
81% mp
118% STR
119% AGI
100% INT
100% WIS)
106% LUK
Class characteristic: P-CRIT dmg +20%
Cleric
Stat modifiers:
109% hp
105% mp
100% STR
100% AGI
110% INT
123% WIS)
110% LUK
Class characteristic: +20% evasion
Bard
Stat modifiers:
118% hp
89% mp
100% STR
110% AGI
110% INT
123% WIS)
100% LUK
Class characteristic: M-CRIT dmg +20%
Shaman
Stat modifiers:
107% hp
109% mp
100% STR
100% AGI
113% INT
124% WIS)
106% LUK
Class characteristic: Totem duration +30 seconds
Magician
Stat modifiers:
103% hp
117% mp
100% STR
106% AGI
122% INT
100% WIS)
115% LUK
Class characteristic: All resistance +5
Illusionist
Stat modifiers:
100% hp
121% mp
100% STR
110% AGI
117% INT
100% WIS)
116% LUK
Class characteristic: M-CRIT rate + 20%
Warlock
Stat modifiers:
105% hp
113% mp
100% STR
113% AGI
119% INT
100% WIS)
111% LUK
Class characteristic: Parry +10% with 2h weapons
semoga infonya bermanfaat ^.^
Humans
Warrior
Stat modifiers:
123% hp
69% mp
125% STR
114% AGI
100% INT
100% WIS
104% LUK
Class characteristic: Increase P-Attack and M-Attack +10% when equipped with an Axe
Knight
Stat modifiers:
119% hp
77% mp
118% STR
118% AGI
100% INT
100% WIS
107% LUK
Class characteristic: P-ATK and M-ATK +10% when equipped with a Rapier
Templar
Stat modifiers:
123% hp
70% mp
122% STR
114% AGI
100% INT
108% WIS
100% LUK
Class characteristic: Shield block rate and defense +5%
Thief
Stat modifiers:
109% hp
97% mp
112% STR
124% AGI
100% INT
100% WIS
107% LUK
Class characteristic: P-ATK and M-ATK +10% when equipped with a Dagger.
Martial Artist
Stat modifiers:
117% hp
81% mp
123% STR
115% AGI
100% INT
100% WIS
105% LUK
Class characteristic:2% chance to stun a target for 3 seconds, ignores stun immunity.
Blade Dancer
Stat modifiers:
115% hp
85% mp
115% STR
121% AGI
100% INT
100% WIS
107% LUK
Class characteristic: P-ATK and M-ATK +10% when equipped with a sword.
Hunter[b]
Stat modifiers:
105% hp
105% mp
107% STR
115% AGI
100% INT
100% WIS
121% LUK
Class characteristic: ACC +30%
[b]Engineer
Stat modifiers:
107% hp
101% mp
107% STR
112% AGI
100% INT
100% WIS
124% LUK
Class characteristic: P-DMG taken -5%
Cleric
Stat modifiers:
103% hp
109% mp
100% STR
100% AGI
113% INT
125% WIS
105% LUK
Class characteristic: M-DMG taken -10%
Bard
Stat modifiers:
111% hp
93% mp
100% STR
114% AGI
112% INT
117% WIS)
100% LUK
Class characteristic: 2% double hit chance
Shaman
Stat modifiers:
101% hp
113% mp
100% STR
100% AGI
116% INT
122% WIS)
105% LUK
Class characteristic: P-DMG taken -5%
Magician
Stat modifiers:
97% hp
121% mp
100% STR
106% AGI
125% INT
100% WIS)
112% LUK
Class characteristic: Cast speed +5%
Illusionist
Stat modifiers:
95% hp
125% mp
100% STR
108% AGI
120% INT
100% WIS)
115% LUK
Class characteristic: Reduce Malice by 10%
Warlock
Stat modifiers:
99% hp
117% mp
100% STR
112% AGI
122% INT
100% WIS)
109% LUK
Class characteristic: M-Crit rate +20%
Zumi (tikus)
Warrior
Stat modifiers:
116% hp
79% mp
122% STR
117% AGI
100% INT
100% WIS)
104% LUK
Class characteristic: P-ATK and M-ATK +10% with a club.
Knight
Stat modifiers:
110% hp
91% mp
121% STR
117% AGI
100% INT
100% WIS)
105% LUK
Class characteristic: P-ATK and M-ATK +10% with swords.
Templar
Stat modifiers:
117% hp
75% mp
114% STR
117% AGI
100% INT
115% WIS)
100% LUK
Class characteristic: P-ATK and M-ATK +10% when equipped with a mace.
Hunter
Stat modifiers:
98% hp
115% mp
105% STR
115% AGI
100% INT
100% WIS)
123% LUK
Class characteristic: Attacks have a 5% chance to push target back 10 feet (no effect on boss monsters)
Engineer
Stat modifiers:
100% hp
111% mp
105% STR
112% AGI
100% INT
100% WIS)
126% LUK
Class characteristic: M-DMG taken -5%
Thief
Stat modifiers:
105% hp
100% mp
110% STR
126% AGI
100% INT
100% WIS)
107% LUK
Class characteristic: Movement speed +5%
Martial Artist
Stat modifiers:
110% hp
91% mp
121% STR
117% AGI
100% INT
100% WIS)
105% LUK
Class characteristic: Attack speed +10% with 1h blunt weapons (Cestus/mace).
Blade Dancer
Stat modifiers:
108% hp
95% mp
113% STR
123% AGI
100% INT
100% WIS)
107% LUK
Class characteristic: Attack speed +10% with 1h weapons.
Cleric
Stat modifiers:
96% hp
119% mp
100% STR
100% AGI
113% INT
122% WIS)
105% LUK
Class characteristic: Defense and block rate +5% when wielding a shield.
Bard
Stat modifiers:
104% hp
103% mp
100% STR
117% AGI
112% INT
114% WIS)
100% LUK
Class characteristic: Recovery spell healing effect +10%
Shaman
Stat modifiers:
95% hp
123% mp
100% STR
100% AGI
116% INT
119% WIS)
108% LUK
Class characteristic: All elemental resistances +10%
Magician
Stat modifiers:
91% hp
131% mp
100% STR
106% AGI
128% INT
100% WIS)
109% LUK
Class characteristic: EVA +30%
Illusionist
Stat modifiers:
89% hp
135% mp
100% STR
110% AGI
117% INT
100% WIS)
115% LUK
Class characteristic: Critical DMG taken -15%
Warlock
Stat modifiers:
93% hp
127% mp
100% STR
115% AGI
119% INT
100% WIS)
109% LUK
Class characteristic:
Anuran (Kodok)
Warrior
Stat modifiers:
127% hp
64% mp
120% STR
116% AGI
100% INT
100% WIS)
107% LUK
Class characteristic: P-ATK and M-ATK +10% with Greatswords
Knight
Stat modifiers:
123% hp
72% mp
113% STR
120% AGI
100% INT
100% WIS)
100% LUK
Class characteristic: Attack speed +10% with swords
Templar
Stat modifiers:
125% hp
68% mp
117% STR
116% AGI
100% INT
112% WIS)
100% LUK
Class characteristic: Cast speed while wielding maces +20%
Hunter
Stat modifiers:
110% hp
99% mp
107% STR
119% AGI
100% INT
100% WIS)
117% LUK
Class characteristic: Nature, Ice, Light resistances +10%
Engineer
Stat modifiers:
112% hp
95% mp
107% STR
116% AGI
100% INT
100% WIS)
120% LUK
Class characteristic: M-Speed + 5%
Thief
Stat modifiers:
111% hp
98% mp
109% STR
124% AGI
100% INT
100% WIS)
110% LUK
Class characteristic: Malice -10%
Martial Artist
Stat modifiers:
121% hp
76% mp
120% STR
115% AGI
100% INT
100% WIS)
108% LUK
Class characteristic: 2% chance for double hit
Blade Dancer
Stat modifiers:
120% hp
79% mp
112% STR
121% AGI
100% INT
100% WIS)
110% LUK
Class characteristic: Critical hit rate + 20%
Cleric
Stat modifiers:
108% hp
103% mp
100% STR
100% AGI
133% INT
127% WIS)
103% LUK
Class characteristic: Recovery spells heal 10% more
Bard
Stat modifiers:
116% hp
87% mp
100% STR
114% AGI
110% INT
119% WIS)
110% LUK
Class characteristic: Party buff duration +2 seconds
Shaman
Stat modifiers:
105% hp
107% mp
100% STR
100% AGI
116% INT
124% WIS)
102% LUK
Class characteristic: M-CRIT DMG +20%
Magician
Stat modifiers:
101% hp
114% mp
100% STR
106% AGI
122% INT
100% WIS)
109% LUK
Class characteristic: Parry +10%
Illusionist
Stat modifiers:
99% hp
118% mp
100% STR
108% AGI
123% INT
100% WIS)
112% LUK
Class characteristic: M-DMG taken -5%
Warlock
Stat modifiers:
103% hp
110% mp
100% STR
112% AGI
125% INT
100% WIS)
106% LUK
Class characteristic: Lightning, Fire, Dark resistance +10%
Ursun ( Beruang )
Warrior
Stat modifiers:
131% hp
65% mp
128% STR
112% AGI
100% INT
100% WIS)
103% LUK
Class characteristic: 2% chance to inflict fear for 6 seconds
Knight
Stat modifiers:
124% hp
73% mp
121% STR
116% AGI
100% INT
100% WIS)
106% LUK
Class characteristic: Block rate +5% with a sheild
Templar
Stat modifiers:
129% hp
69% mp
125% STR
112% AGI
100% INT
106% WIS)
100% LUK
Class characteristic: P-DMG taken -15%
Hunter
Stat modifiers:
111% hp
101% mp
110% STR
115% AGI
100% INT
100% WIS)
118% LUK
Class characteristic: 2% double hit chance.
Engineer
Stat modifiers:
114% hp
97% mp
110% STR
112% AGI
100% INT
100% WIS)
121% LUK
Class characteristic: 2% chance to reduce target’s pierce resistance by 10, lasts 6 seconds
Thief
Stat modifiers:
116% hp
93% mp
115% STR
121% AGI
100% INT
100% WIS)
107% LUK
Class characteristic: 2% chance to decrease target’s m-speed by 50%
Martial Artist
Stat modifiers:
125% hp
77% mp
126% STR
112% AGI
100% INT
100% WIS)
105% LUK
Class characteristic: 2% chance to inflict silence for 6 seconds
Blade Dancer
Stat modifiers:
123% hp
81% mp
118% STR
119% AGI
100% INT
100% WIS)
106% LUK
Class characteristic: P-CRIT dmg +20%
Cleric
Stat modifiers:
109% hp
105% mp
100% STR
100% AGI
110% INT
123% WIS)
110% LUK
Class characteristic: +20% evasion
Bard
Stat modifiers:
118% hp
89% mp
100% STR
110% AGI
110% INT
123% WIS)
100% LUK
Class characteristic: M-CRIT dmg +20%
Shaman
Stat modifiers:
107% hp
109% mp
100% STR
100% AGI
113% INT
124% WIS)
106% LUK
Class characteristic: Totem duration +30 seconds
Magician
Stat modifiers:
103% hp
117% mp
100% STR
106% AGI
122% INT
100% WIS)
115% LUK
Class characteristic: All resistance +5
Illusionist
Stat modifiers:
100% hp
121% mp
100% STR
110% AGI
117% INT
100% WIS)
116% LUK
Class characteristic: M-CRIT rate + 20%
Warlock
Stat modifiers:
105% hp
113% mp
100% STR
113% AGI
119% INT
100% WIS)
111% LUK
Class characteristic: Parry +10% with 2h weapons
semoga infonya bermanfaat ^.^
Senin, 06 Agustus 2012
Eden Online Certificate Guide
Pada tau kan certificate dalam Eden itu apa? Gw pengen kasi sedikit info tentang kombinasi certificate.
Berikut list kombinasi untuk 1 type yang sama :)
Basic Combinations
Melee Defense
(2 Kuning) - Strength Increase: STR +2%
(3 Kuning) - Heart of War: Deep Impact and Combat Cyclone damage increase by 10%
(4 Kuning) - Shield Master: Shield DEF +50%, Max HP +5%
Melee DPS
(2 orange) - Agility Increase: AGI +2%
(3 orange) - Destruction Fang: Slam and Fury Hit damage increase by +10%
(4 orange) - 1H Weapon Master: Increase weapon atk and magic atk by +5% when equipped with a 1h weapon
Range DPS
(2 hijau) - Luck Increase: LCK +2%
(3 hijau) - Shooting Star Arrow: Precise Shot damage and Wild Will duration +10%
(4 hijau) - 2H Weapon Master: Increase weapon atk and magic atk by +5% when equipped with a 2h weapon
Healing/Support
(2 biru) - Wisdom Increase: WIS +2%
(3 biru) - Revival Leaf: Cure healing effect and Earth Shock damage increase by +10%
(4 biru) - Healing Master: Healing and received healing effects +15%
Magic DPS
(any 2 ungu) - Intelligence Increase: INT +2%
(any 3 ungu) - Magic Moon: Fire Bomb and Lightning Web damage increase by 10%
(any 4 ungu) - Demon Spell Master: Max MP +15%
Enak bgt yah?! cmn samain warnanya doang ^^
ok, kita lanjut ke kombinasi untuk tambahan skill job dengan kombinasi yang berbeda.
untuk nama sertificatenya kalian cari sendiri di job kalian yah! :p
Class Specific Combinations
Warrior
(Taunt + Rapier Attack) Warrior’s Bloody Rage – Bloody Attack damage increase by +12%
(Iron Armor + Holy Heart) Warrior’s Fortitude – Titan’s Wall duration +8 seconds
Knight
(Rapier Attack + Muscle Flexibility) Knight’s Honor – Judgment Storm damage increase by +8%
(Elegance + Iron Armor) Knight’s Dignity – Elegant duration +12 seconds.
Templar
(Heavy Shield Defense + Taunt) Templar’s Conviction – Shield Bash damage increase by +12%
(Critical Attack + Rapier Attack) Templar’s Authority - Judgment Impact damage increase by +8%
Thief
(Super-Speed Hand + Dancing Master) Thief’s Dexterity – Deadly Containment damage increase by +20%
(Nimbleness + Stamina) Thief’s Shadow – Gallop duration +5 seconds
Martial Artist
(Defense Energy + Thunder Reflection) Martial Artist’s Vigor – Defender’s Strength duration +8 seconds
(Powerful Muscle + Smile) Martial Artist’s Force – Charge duration +8 seconds
Blade Dancer
(Dancing Master + Nimbleness) Blade Dancer’s Beauty – Dance of War duration +8 seconds
(Smile + Calm) Blade Dancer’s Glamour – Dancing Blade critical chance +6%
Samurai
(Loyal Faith + Defense Energy) Samurai’s Loyalty – Enlightenment duration +5 seconds
(Calm + Powerful Muscle) Samurai’s Undeterred Mind – Widower duration +5 seconds
Hunter
(Treasure Search + Zephyr) Hunter’s Calmness – Wild Stimulation duration + 12 seconds
(Find Weakness + Turbine Dynamics) Hunter’s Persistence – Piercing Wound duration + 5 seconds
Engineer
(Turbine Dynamics + Treasure Search) Engineer’s Nanotechnology – Slime Explosive damage increase by +8%
(Lens Optics + Zephyr) Engineer’s Explosive Technology – Heavy Artillery damage increase by 12% and stun duration +1 second
Ranger
(Zephyr + Find Weakness) Ranger’s Experience – Still Composure duration +8 seconds
(Double Shot + Shake Sonar Study) Ranger’s Tracking – Sniper’s Will duration +8 seconds
Cleric
(Devoted Belief + Focused Thought) Cleric’s Faith – Healing Radiance heal amount +5%
(Holy Kindness + Tuner) Cleric’s Dedication – Life Cure duration +5 seconds
Bard
(Pop Star + Ancient Spirit Spell) Bard’s Education – Music of Life duration +6 seconds
(Rock Soul + Holy Inspiration) Bard’s Passion – Vocal Bomb critical chance +6% and damage increase by +12%
Shaman
(Spirit Totem + Holy Inspiration) Shaman’s Prestige – Natural Punishment critical chance +6% and damage increase by +12%
(Focused Thought + Tuner) Shaman’s Ritual – Earth Energy duration +4 seconds
Sage
(Sage Blessing + Devoted Belief) Sage’s Knowledge – Cure hammer damage increase by +15%
(Spirit Accordance + Ancient Spirit Spell) Sage’s Wisdom – Stimulation Hammer critical chance +9%
Magician
(Sorcery Knowledge + Soul Ritual) Magician’s Instant Lightning – Lightning Bolt damage increase by +12%
(Quiet Wrath + Illusion Control) Magician’s Frosted Breath – Snow Storm damage increase by +7%
Illusionist
(Time Tricks + Elemental Fusion) Illusionist’s Mystery – Deadly Icicle damage increase by +12%
(Avatar Master + Illusion Control) Illusionist’s Trick – Stimulation duration +5 seconds
Warlock
(Multiple Curse + Sorcery Knowledge) Warlock’s Malice – Nightmare Attack damage increase by +12%
(Demon’s Eye + Avatar Master) Warlock’s Cult – Blood Converter duration +5 seconds
well, smoga bermanfaat ^.^
sumber : blackrabbit2999
Berikut list kombinasi untuk 1 type yang sama :)
Basic Combinations
Melee Defense
(2 Kuning) - Strength Increase: STR +2%
(3 Kuning) - Heart of War: Deep Impact and Combat Cyclone damage increase by 10%
(4 Kuning) - Shield Master: Shield DEF +50%, Max HP +5%
Melee DPS
(2 orange) - Agility Increase: AGI +2%
(3 orange) - Destruction Fang: Slam and Fury Hit damage increase by +10%
(4 orange) - 1H Weapon Master: Increase weapon atk and magic atk by +5% when equipped with a 1h weapon
Range DPS
(2 hijau) - Luck Increase: LCK +2%
(3 hijau) - Shooting Star Arrow: Precise Shot damage and Wild Will duration +10%
(4 hijau) - 2H Weapon Master: Increase weapon atk and magic atk by +5% when equipped with a 2h weapon
Healing/Support
(2 biru) - Wisdom Increase: WIS +2%
(3 biru) - Revival Leaf: Cure healing effect and Earth Shock damage increase by +10%
(4 biru) - Healing Master: Healing and received healing effects +15%
Magic DPS
(any 2 ungu) - Intelligence Increase: INT +2%
(any 3 ungu) - Magic Moon: Fire Bomb and Lightning Web damage increase by 10%
(any 4 ungu) - Demon Spell Master: Max MP +15%
Enak bgt yah?! cmn samain warnanya doang ^^
ok, kita lanjut ke kombinasi untuk tambahan skill job dengan kombinasi yang berbeda.
untuk nama sertificatenya kalian cari sendiri di job kalian yah! :p
Class Specific Combinations
Warrior
(Taunt + Rapier Attack) Warrior’s Bloody Rage – Bloody Attack damage increase by +12%
(Iron Armor + Holy Heart) Warrior’s Fortitude – Titan’s Wall duration +8 seconds
Knight
(Rapier Attack + Muscle Flexibility) Knight’s Honor – Judgment Storm damage increase by +8%
(Elegance + Iron Armor) Knight’s Dignity – Elegant duration +12 seconds.
Templar
(Heavy Shield Defense + Taunt) Templar’s Conviction – Shield Bash damage increase by +12%
(Critical Attack + Rapier Attack) Templar’s Authority - Judgment Impact damage increase by +8%
Thief
(Super-Speed Hand + Dancing Master) Thief’s Dexterity – Deadly Containment damage increase by +20%
(Nimbleness + Stamina) Thief’s Shadow – Gallop duration +5 seconds
Martial Artist
(Defense Energy + Thunder Reflection) Martial Artist’s Vigor – Defender’s Strength duration +8 seconds
(Powerful Muscle + Smile) Martial Artist’s Force – Charge duration +8 seconds
Blade Dancer
(Dancing Master + Nimbleness) Blade Dancer’s Beauty – Dance of War duration +8 seconds
(Smile + Calm) Blade Dancer’s Glamour – Dancing Blade critical chance +6%
Samurai
(Loyal Faith + Defense Energy) Samurai’s Loyalty – Enlightenment duration +5 seconds
(Calm + Powerful Muscle) Samurai’s Undeterred Mind – Widower duration +5 seconds
Hunter
(Treasure Search + Zephyr) Hunter’s Calmness – Wild Stimulation duration + 12 seconds
(Find Weakness + Turbine Dynamics) Hunter’s Persistence – Piercing Wound duration + 5 seconds
Engineer
(Turbine Dynamics + Treasure Search) Engineer’s Nanotechnology – Slime Explosive damage increase by +8%
(Lens Optics + Zephyr) Engineer’s Explosive Technology – Heavy Artillery damage increase by 12% and stun duration +1 second
Ranger
(Zephyr + Find Weakness) Ranger’s Experience – Still Composure duration +8 seconds
(Double Shot + Shake Sonar Study) Ranger’s Tracking – Sniper’s Will duration +8 seconds
Cleric
(Devoted Belief + Focused Thought) Cleric’s Faith – Healing Radiance heal amount +5%
(Holy Kindness + Tuner) Cleric’s Dedication – Life Cure duration +5 seconds
Bard
(Pop Star + Ancient Spirit Spell) Bard’s Education – Music of Life duration +6 seconds
(Rock Soul + Holy Inspiration) Bard’s Passion – Vocal Bomb critical chance +6% and damage increase by +12%
Shaman
(Spirit Totem + Holy Inspiration) Shaman’s Prestige – Natural Punishment critical chance +6% and damage increase by +12%
(Focused Thought + Tuner) Shaman’s Ritual – Earth Energy duration +4 seconds
Sage
(Sage Blessing + Devoted Belief) Sage’s Knowledge – Cure hammer damage increase by +15%
(Spirit Accordance + Ancient Spirit Spell) Sage’s Wisdom – Stimulation Hammer critical chance +9%
Magician
(Sorcery Knowledge + Soul Ritual) Magician’s Instant Lightning – Lightning Bolt damage increase by +12%
(Quiet Wrath + Illusion Control) Magician’s Frosted Breath – Snow Storm damage increase by +7%
Illusionist
(Time Tricks + Elemental Fusion) Illusionist’s Mystery – Deadly Icicle damage increase by +12%
(Avatar Master + Illusion Control) Illusionist’s Trick – Stimulation duration +5 seconds
Warlock
(Multiple Curse + Sorcery Knowledge) Warlock’s Malice – Nightmare Attack damage increase by +12%
(Demon’s Eye + Avatar Master) Warlock’s Cult – Blood Converter duration +5 seconds
well, smoga bermanfaat ^.^
sumber : blackrabbit2999
Guide Talent Eden Online
Terkadang main Eden dengan berbagai job bingung untuk memilih job apa yang bagus dan bagaimana build yang baik. Nah, di sini saya akan memberikan beberapa opsi untuk meningkatkan skill job kalian dengan memilih talent sesuai type yang diinginkan. Saya tidak memaksa build talent anda tapi ini bisa dijadikan sala 1 panduan untuk meningkatkan talent yang sesuai jika anda bingung. Ok, langsung saja :D
Warrior Builds
Knight Builds
Thief Builds
Martial Artist Builds
Hunter Builds
Engineer Builds
Cleric Builds
Bard Builds
Shaman Builds
Magician Builds
Illusionist Builds
sumber : blackrabbit2999
Class Expertise | Points for each level |
Lv. l-5 | 1 |
Lv. 6-10 | 2 |
Lv. 11-15 | 2 |
Lv. 16-20 | 3 |
Warrior Builds
Malice Aggro | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Self-Defense | 11+4 | 17+8 | Each Lv, Max HP+1% |
CQC Training | 11+4 | 17+8 | Each Lv, STR+1% |
Avenger | 10 | 15 | Each Lv, Malice caused by attacks +2% |
*In future if Lv. Cap increases to 65, upgrade Self-Defense & CQC Training to Lv 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
Berserker | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
War Technology | 15+1 | 25+3 | Each Lv, Crit Rate +1% |
CQC Training | 15+2 | 25+6 | Each Lv, STR+1% |
Weapon Master | 5 | 5 | Each Lv, P-ATK & M-ATK +2% equipped with a melee weapon. |
*In future if Lv. Cap increases to 65. upgrade War Technology to Lv 16 & CQC Training to Lv 17 *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
Balancer | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Self-Defense | 11+4 | 17+8 | Each Lv, Max HP +1% |
War Technology | 10 | 15 | Each Lv, Crit Rate +1% |
CQC Training | 11+4 | 17+8 | Each Lv, STR +1% |
*In future if Lv. Cap increases to 65, upgrade Precise Defense & CQC Training to 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
Tanker | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Self-Defense | 10+6 | 15+13 | Each Lv, Max HP+1% |
CQC Training | 9+1 | 13+2 | Each Lv, STR+1% |
Precise Defense | 10 | 15 | Each Lv, DEF+1% |
Endurance Training | 1 | 1 | Each Lv, Metal Bluster, DEF +20% (requires Precise Defense 10 points) |
Rapid Healing | 5 | 5 | Each Lv, P-Healing +1% (requires 15 points) |
Resilient | 1 | 1 | Each Lv, Titan's Wall, P-ATK damage received decreases by an additional 20%. (requires Rapid Healing 5 points) |
*In future if Lv. Cap increases to 65, upgrade Self-Defense to Lv 16 & CQC to 10. *Take note that players will end up with 1 free points remaining. Save for future upgrades. |
Knight Builds
Evasive | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Weight Training | 11+4 | 17+8 | Each Lv, EVA +1% |
Combat Knowledge | 10 | 15 | Each Lv, STR +1% |
Noble Knowledge | 11+4 | 17+8 | Each Lv, Max HP +1% |
*In future if Lv. Cap increases to 65, upgrade Weight Training & Noble Knowledge to Lv 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
Damage | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Fencing | 14+3 | 23+10 | Each Lv, Crit Rate +1% |
Combat Knowledge | 13+3 | 21+7 | Each Lv, STR+1% |
Practical Training | 5 | 5 | Each Lv, P-ATK +2% (requires 20 points) |
Classy Finish | 1 | 1 | Each Lv, Knight's Breeze, Move SPD & ATK SPD +20% (requires 30 points & Practical Training 5 points) |
*In future if Lv. Cap increases to 65, upgrade Fencing to Lv 17 & Combat Knowledge to Lv 16. *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
Malice | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Weight Training | 8+2 | 11+4 | Each Lv, EVA+1% |
Noble Knowledge | 10+5 | 15+10 | Each Lv, Max HP+1% |
Chivalry | 10 | 15 | Each Lv, Malice cause by attacks +2% |
Battlefield Cyclones | 1 | 1 | Each Lv, Judgment Storm, P-ATK DMG +20% every second, duration +2s. (requires Chivalry 10 points) |
Armor Specialization | 5 | 5 | Each Lv, All Elemental Resistances +1% (requires 30 points) |
Insight | 1 | 1 | Each Lv, Fight Back, Shield LUK bonus +20% (requires 35 points, Armor Specialization 5 points) |
Heroism | 1 | 1 | Each Lv, Asylum, P-Healing bonus+20%, duration +5s (requires 35 points) |
*In future if Lv. Cap increases to 65, upgrade Weight Training to Lv 10 & Noble Knowledge to Lv 15 *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
Balance | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Weight Training | 5+1 | 5+2 | Each Lv, EVA+1% |
Noble Knowledge | 9+1 | 13+2 | Each Lv, Max HP+1% |
Armor Specialization | 5 | 5 | Each Lv, All Elemental Resistances +1% (requires 30 points) |
Insight | 1 | 1 | Each Lv, Fight Back, Shield LUK bonus +20% (requires 30 points. Armor Specialization 5 points) |
Fencing | 5+5 | 5+10 | Each Lv, Crit Rate +1% |
Combat Knowledge | 10 | 15 | Each Lv, STR+1% |
Practical Training | 5 | 5 | Each Lv, P-ATK+2% (requires 20 points) |
Classy Finish | 1 | 1 | Each Lv, Knight's Breeze, Move SPD & ATK SPD+20% (requires 30 points & Practical Training 5 points) |
*In future if Lv. Cap increases to 65, upgrade Weight Training to Lv 6, Noble Knowledge to Lv 10 & Fencing to Lv 10. |
Thief Builds
Critical | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Art of Assassination | 11+4 | 17+8 | EachLv, Crit DMG +2% |
Art of Insight | 11+4 | 17+8 | Each Lv, Crit Rate +1% |
Opportunist | 10 | 15 | Each Lv, LCK +l% |
With Engineer's Certificate "Turbine Dynamics I & II", total Crit Rate will add up to 26%. Art of Assassination is explained since you have a good amount of Crit Rate. Opportunist for more Crit Rates. *In future if Lv. Cap increases to 65, upgrade Art of Assassination & Art of Insight to Lv 15. *Take note that players wil end up with 1 free points remaining. Save for future upgrades. |
Martial Artist Builds
Critical | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Rock Hard | 11+4 | 17+8 | Each Lv, Crit DMG +2% |
Martial Art | 11+4 | 17+8 | Each Lv, Crit Rate +1% |
Physical Martial Art | 10 | 15 | EachLv, HP +l% |
With Engineer's Certificate "Turbine Dynamics I & II", total Crit Rate will add up to 26%. Rock Hard is self explained since you have a good amount of Crit Rate, HP for survival. *In future if Lv. Cap increases to 65, upgrade Rock Hard & Martial Art to Lv 15. *Take note that players wil end up with 1 free points remaining. Save for future upgrades. | |||
Balance | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Martial Art | 8+2 | 11+4 | Each Lv, Crit Rate +1% |
Physical Martial Art | 10 | 15 | Each Lv, HP + l% |
Charging Technique | 1 | 1 | Each Lv, when using charge, ATK &ATK SPD+10% (requires 10 Physical Martial Art) |
Art of Boxing | 8+2 | 11+4 | Each Lv, when using cestus, ATK & M-ATK+1% |
Fighting Technique | 8+2 | 11+4 | Each Lv STR+1%, (requires 30 total points spent) |
10 points to Physical Martial Art is needed to unlock Charging Technique, 10% is a big deal since charge stack up to 3 times. Average Critical Rate, Art of Boxing & Fighting Technique for more damage. *In future if Lv. Cap increases to 65, upgrade Martial Art, Art of Boxing & Fighting Technique to Lv 10. *Take note that players wil end up with 1 free points remaining. Save for future upgrades. | |||
Maximize Damage | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Martial Art | 12+3 | 15+6 | Each Lv, Crit Rate +1% |
Art of Boxing | 17+3 | 25+9 | Each Lv, when using cestus, ATK & M-ATK+1% |
With Martial Artist characteristic, you will end up maximizing ATK by 27% when equip with cestus. Martial Art is there to provide decent Crit rates. Note that players will not do more critical damage than Critical build. *In future if Lv. Cap increases to 65, upgrade Martial Art to Lv 15 & Art Of Boxing to Lv 20 |
Hunter Builds
Damage | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Stargazer | 17+3 | 25+9 | Each Lv, LCK+1% |
Master Archery | 12+3 | 15+6 | Each Lv, P -ATK and M-ATK +1% when equipped with bow. |
*In future if Lv. Cap increases to 65, upgrade Stargazer to Lv 20 & Master Archery to Lv 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
Critical | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Poison Arrow Science | 10 | 15 | Each Lv, Crit DMG+2% |
Biology | 11+4 | 17+8 | Each Lv, Crit Rate+1% |
Stargazer | 11+4 | 17+8 | Each Lv, LCK+1% |
*In future if Lv. Cap increases to 65, upgrade Biology to Lv 15 & Stargazer to Lv 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
Skill Focus | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Biology | 11+4 | 17+8 | Each Lv, Crit Rate +1% |
Stargazer | 11+3 | 17+6 | Each Lv, LCK +1% |
Crossbow String | 5 | 5 | Each Lv, STR+2% (requires 15 points) |
Enhanced Fletching | 5 | 5 | Each Lv, DMG from Chain Shot +2% (requires 20 points, Crossbow String 5 points) |
Veterenary Science | 5 | 5 | Each Lv, Healing effect of Beast Recovery +3% (requires 30 points) |
Bestial Wrath | 1 | 1 | EachLv, Wild Stimulation, Summoned Tiger's ACC & Crit Rate +20% (requires 35 points, Veterenary Science 5 points) |
*In future if Lv. Cap increases to 65, upgrade Biology & Stargazer to Lv 15 & 14 respectively. |
Engineer Builds
Hi-HP & Stable Damage | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Gun Training | 17+3 | 25+9 | Each Lv, P-ATK and M-ATK +1% when equipped with gun. |
Smelter | 12+3 | 15+6 | Each Lv, Max HP +1% |
*In future if Lv. Cap increases to 65, upgrade Gun Training to Lv 20 & Smelter to Lv 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
Critical Damage | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Exp ertise Description |
Gun Training | 11 | 17 | Each Lv, P-ATK and M-ATK +1% when equipped with gun |
Wave Mechanics | 11 | 17 | EachLv, Cnt Rare and M-Crit Rate +1% |
E1 ectro magnet is m | to | 15 | Each L v, Crit DMG and M-Crit DMG +2% |
*In future if Lv. Cap increases to 65, upgrade Gun Training & Wave Mechanics to Lv 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
Defensive Mecha | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Forging Knowledge | 11+4 | 17+8 | Each Lv. Physical Damage resistances +1% |
Smelter | 11+4 | 17+8 | Each Lv, Max HP +1% |
Alloy Knowledge | 10 | 15 | Each Lv, DEF+1% |
*In future if Lv. Cap increases to 65, upgrade Forging Knowledge & Smelter to Lv 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
Versatile | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Exp ertise Description |
Smelter | 7+3 | 9+6 | Each Lv, Max HP +1% |
Gun Training | 8+2 | 11+4 | Each Lv, P-ATK and M-ATK +1% when equipped with gun. |
Forging Knowledge | 8+2 | 11+4 | Each Lv, Physical Damage resistances+1% |
Alloy Knowledge | 2+1 | 2+1 | Each Lv, DEF +1% |
Improved Output System | 5 | 5 | Each Lv, STR +2% (requires 25 points) |
Condensed Oil | 1 | 1 | Each Lv, Oil Bomb.P-ATK damage per second & Skill DMG +10% (requires 35 points, Improved Output System 5 points ) |
Energetics | 5 | 5 | Each Lv, MP Requirement for skills -2% (requires 30 points) |
Material Research | 5 | 5 | Each Lv. Healing effect of Armor Repair +3% (requires 35 points, Energetics 5 points ) |
Improved Motor | 1 | 1 | Each Lv, Missile Destruction, summon LV5 Mini Robot, (requires 35 points) |
*In future if Lv. Cap increases to 65, upgrade Smelter, Gun Training & Forging Knowledge to Lv 12 & Alloy Knowledge to Lv 3. |
Cleric Builds
Balanced Healer (1) | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Evangelical Theology | 11+4 | 17+8 | Each Lv, G-Healing +1% |
Zealot Doctrine | 11+4 | 17+8 | Each Lv, Cast SPD +1% |
Religious Knowledge | 10 | 15 | Each Lv, WIS +1% |
*Take note that players will end up with 1 free points remaining. Save for future upgrades. *In future if Lv. Cap increase to 65, upgrade Evangelical Theology & Zealot Doctrine to Lv. 15. | |||
Balanced Healer (2) | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Shield Proficiency | 11+4 | 17+8 | Each Lv, Shield DEF +2% |
Religious Knowledge | 10 | 15 | Each Lv, WIS +1% |
Zealot Doctrine | 11+4 | 17+8 | Each Lv, Cast SPD +1% |
Suitable to Zumi (rat) race as Zumi has the characteristic of defense & block rate +5% when equip with shield. *In future if Lv. Cap increase to 65, upgrade Shield Proficiency & Zealot Doctrine to Lv. 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
Speed Healer | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Evangelical Theology | 12+3 | 19+6 | Each Lv, G- Healing +1 % |
Zealot Doctrine | 17+3 | 31+9 | Each Lv, Cast SPD +1% |
*In future if Lv. Cap increase to 65, upgrade Evangelical Theology to Lv. 15 & Zealot Doctrine to Lv. 20. |
Bard Builds
Damage &Heal | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Music Theory | 11+4 | 17+8 | Each Lv, Cast SPD +1% |
Lyrics & Poetry | 11+4 | 17+8 | Each Lv, G-Healing +1 % |
Guitar Tuning | 10 | 15 | Each Lv, P-ATK & M-ATK +1 % when equip with a guitar. |
*In future if Lv. Cap increases to 65, upgrade Music Theory & Lyrics & Poetry to Lv, 15. *Take note that players wil end up with 1 free points remaining. Save for future upgrades. | |||
Critical | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Music Theory | 11+4 | 17+8 | Each Lv, Cast SPD +1% |
Musical Knowledge | 11+2 | 17+4 | Each Lv, M-Crit Rate +1 % |
Folklore | 10+2 | 15+4 | Each Lv, M-Crit DMG +2% |
*In future if Lv. Cap increases to 65, upgrade Music Theory to Lv 15, Musical Knowledge to Lv 13, Folklore to Lv. 12. *Take note that players wil end up with 1 free points remaining. Save for future upgrades. | |||
Pure Buffer | |||
ClassExpertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Music Theory | 15+5 | 25+15 | Each Lv, Cast SPD +1% |
Soothing Chords | 1 | 1 | Each Lv, Music of Life, HPRegen +10% p/s & duration +2s (req 10 music theory) |
Lyrics & Poetry | 1 | 4 | Each Lv, G-Healing+1% |
Moody Style | T | 9 | Each Lv, Song of Illusion's duration + 1s (req20) |
Pop Style | 7 | 9 | Musical Encouragement's duration -1s (req30) |
Solemn Music | 1 | 1 | Each Lv, Holy Concerto, G & P-Healing bonuses +20%, duration +2s (req35) |
*In future if Lv. Cap increases to 65, upgrade Music Theory to Lv 20. *Take note that players wil end up with 1 free points remaining. Save for future upgrades. | |||
Damage & Buff | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Music Theory | 15+5 | 25+15 | EachLv, Cast SPD +1% |
Guitar Tuning | 10 | 15 | Each Lv, P-ATK & M-ATK +1 % when equip with a guitar. |
Heavy Metal | 1 | 1 | Each Lv, Burning Metal, Fire DMG p/s and DEF penalty + 10% (req15, guitar tunning 10) |
Moody Style | 4 | 4 | Each Lv, Song of Illusion's duration +1s (req20) |
Pop Style | 4 | 4 | Musical Encouragement's duration +1s (req30) |
Solemn Music | 1 | 1 | Each Lv, Holy Concerto, G & P-Healing bonuses +20%, duration +2s (req35) |
*In future if Lv. Cap increases to 65, upgrade Music Theory to Lv 20. |
Shaman Builds
Healer | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Medical Specialization | 11+4 | 17+8 | Each Lv, G-Healing +1% |
Supernatural Lore | 11+4 | 17+8 | Each Lv, Cast SPD +1% |
Scrying Knowledge | 10 | 15 | Each Lv, WIS +1 % (requires Medical Specialization Lv 10) |
*In future if Lv. Cap increases to 65, upgrade Supernatural Lore & Medical Specialization to Lv 15. *Take note that players wil end up with 1 free points remaining. Save for future upgrades. | |||
Improve Buff | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Medical Specialization | 10 | 15 | Each Lv, G-Healing +1% |
Supernatural L ore | 8+7 | 11+14 | Each Lv, Cast SPD +1% |
Scrying Knowledge | 2+1 | 2+1 | Each Lv, WIS +1% (req Medical Specialization Lv 10) |
Natural Science | 10 | 15 | Each Lv, Element resistance +1% |
Harvest | 1 | 1 | Each Lv, Earth Energy's STR & INT bonus+20% (req 20 points & Natural Science Lv 10) |
Caning Knowledge | 5 | 5 | Each Lv, Max MP +2% (req30 points) |
Hunting Ritual | 1 | 1 | Each Lv, Marks of Wind's AGI & LUK bonus +20% (req 35 points & Carving Knowledge Lv 5) |
*In future if Lv. Cap increases to 65, upgrade Supernatural Lore to Lv 15 & Scrying Knowledge Lv 3. | |||
Damage & Critical | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Ancient Knowledge | 11+4 | 17+8 | Each Lv, INT +1% |
Astrology | 11+4 | 17+8 | Each Lv, M-Crit Rate +1% |
Geology | 10 | 15 | Each Lv, M-Crit DMG +2% |
*In future if Lv. Cap increases to 65, upgrade Ancient Knowledge & Astrology to Lv 15. *Take note that players wil end up with 1 free points remaining. Save for future upgrades. | |||
Speed Caster | |||
ClassExpertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Supernatural L ore | 17+3 | 31+9 | Each Lv, Cast SPD +1% |
Ancient Knowledge | 12+3 | 19+6 | Each Lv, INT +1% |
*In future if Lv. Cap increases to 65, upgrade Supernatural Lore to Lv 20 & Ancient Knowledge to Lv 15. |
Magician Builds
Balanced | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Elemental Mechanics | 10 | 15 | Each Lv, M-Crit DMG +2%. |
Tongue Twister | 11+4 | 17+8 | Each Lv, Cast SPD +1% |
Black Magic | 11+4 | 17+8 | Each Lv, M-Crit Rate +1% |
Max Tongue Twister first for fast cast speed, more attacks and leveling will be faster. Then Black Magic for more critical rates followed by Elemental Mechanics for more critical damage done. Recommended for players who like fast cast speed, damage & critical damage. *In future if Lv. Cap increases to 65, upgrade Tongue Twister & Black Magic to Lv 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
Critical | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Tongue Twister | 12+3 | 19+6 | Each Lv, Cast SPD +1% |
Black Magic | 17+3 | 31+9 | Each Lv, M-Crit Rate +1% |
Recommended for players who like to see high damage with critical hits while not neglecting cast speed. *In future if Lv. Cap increases to 65, upgrade Tongue Twister to 15 & Black Magic to 20. | |||
Speed Caster | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Tongue Twister | 17+3 | 31+9 | Each Lv, Cast SPD +1% |
Black Magic | 12+3 | 19+6 | Each Lv, M-Crit Rate +1% |
Recommended for players who pursue fast casting speed of spells while not neglecting critical hits. *In future if Lv. Cap increases to 65, upgrade Tongue Twister to 20 & Black Magic to 15. | |||
Maximizing Stable Damage | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Staff Master | 15+2 | 25+6 | Each Lv, P-ATK and M-ATK +1% when equip with staff. |
Tongue Twister | 15+3 | 25+9 | EachLv, Cast SPD +1% |
Magician characteristic: Staff Expert which adds P-ATK and M-ATK+10% when equip with staff, along with 15 points on Staff Master, total them up and it will be a whopping 25% increase of P-ATK and M-ATK when equip with a staff. Do take note that 25% increase of P-ATK and M-ATK is from the staff itself not from the entire stats of the character. Also players of this build will not be able to do critical hits as often as the other builds above. Recommended for players who wants a stable damage as well as to maximize their M-ATK but also not neglecting cast speed. *In future if Lv. Cap increases to 65, upgrade Tongue Twister to Lv 17 & Black Magic to Lv 18. |
Illusionist Builds
Critical | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Showmanship | 7+2 | 9+4 | Each Lv, M-Crit DMG +2%. |
Legerdemain | 10 | 15 | Each Lv, Cast SPD +1% |
Pyrotechnics | 15+5 | 25+15 | Each Lv, M-Crit Rate +1% |
Latent Energy | 1 | 1 | Each Lv, When using Stimulation, ATK SPD & Cast SPD +10%. (requires 15 points & Legerdemain 10 points) |
*In future if Lv. Cap increases to 65, upgrade Showmanship to Lv 9 & Pyrotechnics to Lv 20. | |||
Speed Caster | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Legerdemain | 18+2 | 34+6 | Each Lv, Cast SPD +1% |
Pyrotechnics | 10+4 | 15+8 | Each Lv, M-Crit Rate +1% |
Latent Energy | 1 | 1 | Each Lv, When using Stimulation, ATK SPD & Cast SPD +10%. (requires 15 points & Legerdemain 10 points) |
*In future if Lv. Cap increases to 65, upgrade Legerdemain to Lv 20 & Pyrotechnics to Lv 14 | |||
Balance | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Legerdemain | 11+4 | 17+8 | Each Lv, Cast SPD +1% |
Latent Energy | 1 | 1 | Each Lv, When using Stimulation, ATK SPD & Cast SPD +10%. (requires 15 points & Legerdemain 10 points) |
Pyrotechnics | 10 | 15 | Each Lv, M-Crit Rate +1% |
Avid Reader | 11+3 | 17+6 | Each Lv, P-ATK and M-ATK +1 % when equip with grimoire. |
*In future if Lv. Cap increases to 65, upgrade Legerdemain to Lv 15 & Avid Reader to Lv 14. |
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