Senin, 06 Agustus 2012

Guide Talent Eden Online

Terkadang main Eden dengan berbagai job bingung untuk memilih job apa yang bagus dan bagaimana build yang baik. Nah, di sini saya akan memberikan beberapa opsi untuk meningkatkan skill job kalian dengan memilih talent sesuai type yang diinginkan. Saya tidak memaksa build talent anda tapi ini bisa dijadikan sala 1 panduan untuk meningkatkan talent yang sesuai jika anda bingung. Ok, langsung saja :D

Class ExpertisePoints for each level
Lv. l-51
Lv. 6-102
Lv. 11-152
Lv. 16-203

Warrior Builds

Malice Aggro
Class ExpertiseLv. of upgradesTotal points spentClass Expertise Description
Self-Defense11+417+8Each Lv, Max HP+1%
CQC Training11+417+8Each Lv, STR+1%
Avenger1015Each Lv, Malice caused by attacks +2%
*In future if Lv. Cap increases to 65, upgrade Self-Defense & CQC Training to Lv 15.
*Take note that players will end up with 1 free points remaining. Save for future upgrades.
Berserker
Class ExpertiseLv. of upgradesTotal points spentClass Expertise Description
War Technology15+125+3Each Lv, Crit Rate +1%
CQC Training15+225+6Each Lv, STR+1%
Weapon Master55Each Lv, P-ATK & M-ATK +2% equipped with a melee weapon.
*In future if Lv. Cap increases to 65. upgrade War Technology to Lv 16 & CQC Training to Lv 17
*Take note that players will end up with 1 free points remaining. Save for future upgrades.
Balancer
Class ExpertiseLv. of upgradesTotal points spentClass Expertise Description
Self-Defense11+417+8Each Lv, Max HP +1%
War Technology1015Each Lv, Crit Rate +1%
CQC Training11+417+8Each Lv, STR +1%
*In future if Lv. Cap increases to 65, upgrade Precise Defense & CQC Training to 15.
*Take note that players will end up with 1 free points remaining. Save for future upgrades.
Tanker
Class ExpertiseLv. of upgradesTotal points spentClass Expertise Description
Self-Defense10+615+13Each Lv, Max HP+1%
CQC Training9+113+2Each Lv, STR+1%
Precise Defense1015Each Lv, DEF+1%
Endurance Training11Each Lv, Metal Bluster, DEF +20% (requires Precise Defense 10 points)
Rapid Healing55Each Lv, P-Healing +1% (requires 15 points)
Resilient11Each Lv, Titan's Wall, P-ATK damage received decreases by an additional 20%. (requires Rapid Healing 5 points)
*In future if Lv. Cap increases to 65, upgrade Self-Defense to Lv 16 & CQC to 10.
*Take note that players will end up with 1 free points remaining. Save for future upgrades.

Knight Builds

Evasive
Class ExpertiseLv. of upgradesTotal points spentClass Expertise Description
Weight Training11+417+8Each Lv, EVA +1%
Combat Knowledge1015Each Lv, STR +1%
Noble Knowledge11+417+8Each Lv, Max HP +1%
*In future if Lv. Cap increases to 65, upgrade Weight Training & Noble Knowledge to Lv 15.
*Take note that players will end up with 1 free points remaining. Save for future upgrades.
Damage
Class ExpertiseLv. of upgradesTotal points spentClass Expertise Description
Fencing14+323+10Each Lv, Crit Rate +1%
Combat Knowledge13+321+7Each Lv, STR+1%
Practical Training55Each Lv, P-ATK +2% (requires 20 points)
Classy Finish11Each Lv, Knight's Breeze, Move SPD & ATK SPD +20% (requires 30 points & Practical Training 5 points)
*In future if Lv. Cap increases to 65, upgrade Fencing to Lv 17 & Combat Knowledge to Lv 16.
*Take note that players will end up with 1 free points remaining. Save for future upgrades.
Malice
Class ExpertiseLv. of upgradesTotal points spentClass Expertise Description
Weight Training8+211+4Each Lv, EVA+1%
Noble Knowledge10+515+10Each Lv, Max HP+1%
Chivalry1015Each Lv, Malice cause by attacks +2%
Battlefield Cyclones11Each Lv, Judgment Storm, P-ATK DMG +20% every second, duration +2s. (requires Chivalry 10 points)
Armor Specialization55Each Lv, All Elemental Resistances +1% (requires 30 points)
Insight11Each Lv, Fight Back, Shield LUK bonus +20% (requires 35 points, Armor Specialization 5 points)
Heroism11Each Lv, Asylum, P-Healing bonus+20%, duration +5s (requires 35 points)
*In future if Lv. Cap increases to 65, upgrade Weight Training to Lv 10 & Noble Knowledge to Lv 15
*Take note that players will end up with 1 free points remaining. Save for future upgrades.
Balance
Class ExpertiseLv. of upgradesTotal points spentClass Expertise Description
Weight Training5+15+2Each Lv, EVA+1%
Noble Knowledge9+113+2Each Lv, Max HP+1%
Armor Specialization55Each Lv, All Elemental Resistances +1% (requires 30 points)
Insight11Each Lv, Fight Back, Shield LUK bonus +20% (requires 30 points. Armor Specialization 5 points)
Fencing5+55+10Each Lv, Crit Rate +1%
Combat Knowledge1015Each Lv, STR+1%
Practical Training55Each Lv, P-ATK+2% (requires 20 points)
Classy Finish11Each Lv, Knight's Breeze, Move SPD & ATK SPD+20% (requires 30 points & Practical Training 5 points)
*In future if Lv. Cap increases to 65, upgrade Weight Training to Lv 6, Noble Knowledge to Lv 10 & Fencing to Lv 10.

Thief Builds

Critical
Class ExpertiseLv. of upgradesTotal points spentClass Expertise Description
Art of Assassination11+417+8EachLv, Crit DMG +2%
Art of Insight11+417+8Each Lv, Crit Rate +1%
Opportunist1015Each Lv, LCK +l%
With Engineer's Certificate "Turbine Dynamics I & II", total Crit Rate will add up to 26%. Art of Assassination is explained since you have a good amount of Crit Rate. Opportunist for more Crit Rates.
*In future if Lv. Cap increases to 65, upgrade Art of Assassination & Art of Insight to Lv 15.
*Take note that players wil end up with 1 free points remaining. Save for future upgrades.


Martial Artist Builds

Critical
Class ExpertiseLv. of upgradesTotal points spentClass Expertise Description
Rock Hard11+417+8Each Lv, Crit DMG +2%
Martial Art11+417+8Each Lv, Crit Rate +1%
Physical Martial Art1015EachLv, HP +l%
With Engineer's Certificate "Turbine Dynamics I & II", total Crit Rate will add up to 26%. Rock Hard is self explained since you have a good amount of Crit Rate, HP for survival.
*In future if Lv. Cap increases to 65, upgrade Rock Hard & Martial Art to Lv 15.
*Take note that players wil end up with 1 free points remaining. Save for future upgrades.
Balance
Class ExpertiseLv. of upgradesTotal points spentClass Expertise Description
Martial Art8+211+4Each Lv, Crit Rate +1%
Physical Martial Art1015Each Lv, HP + l%
Charging Technique11Each Lv, when using charge, ATK &ATK SPD+10%
(requires 10 Physical Martial Art)
Art of Boxing8+211+4Each Lv, when using cestus, ATK & M-ATK+1%
Fighting Technique8+211+4Each Lv STR+1%, (requires 30 total points spent)
10 points to Physical Martial Art is needed to unlock Charging Technique, 10% is a big deal since charge stack up to 3 times. Average Critical Rate, Art of Boxing & Fighting Technique for more damage.
*In future if Lv. Cap increases to 65, upgrade Martial Art, Art of Boxing & Fighting Technique to Lv 10.
*Take note that players wil end up with 1 free points remaining. Save for future upgrades.
Maximize Damage
Class ExpertiseLv. of upgradesTotal points spentClass Expertise Description
Martial Art12+315+6Each Lv, Crit Rate +1%
Art of Boxing17+325+9Each Lv, when using cestus, ATK & M-ATK+1%
With Martial Artist characteristic, you will end up maximizing ATK by 27% when equip with cestus. Martial Art is there to provide decent Crit rates. Note that players will not do more critical damage than Critical build.
*In future if Lv. Cap increases to 65, upgrade Martial Art to Lv 15 & Art Of Boxing to Lv 20

Hunter Builds

Damage
Class ExpertiseLv. of upgradesTotal points spentClass Expertise Description
Stargazer17+325+9Each Lv, LCK+1%
Master Archery12+315+6Each Lv, P -ATK and M-ATK +1% when equipped with bow.
*In future if Lv. Cap increases to 65, upgrade Stargazer to Lv 20 & Master Archery to Lv 15.
*Take note that players will end up with 1 free points remaining. Save for future upgrades.
Critical
Class ExpertiseLv. of upgradesTotal points spentClass Expertise Description
Poison Arrow Science1015Each Lv, Crit DMG+2%
Biology11+417+8Each Lv, Crit Rate+1%
Stargazer11+417+8Each Lv, LCK+1%
*In future if Lv. Cap increases to 65, upgrade Biology to Lv 15 & Stargazer to Lv 15.
*Take note that players will end up with 1 free points remaining. Save for future upgrades.
Skill Focus
Class ExpertiseLv. of upgradesTotal points spentClass Expertise Description
Biology11+417+8Each Lv, Crit Rate +1%
Stargazer11+317+6Each Lv, LCK +1%
Crossbow String55Each Lv, STR+2% (requires 15 points)
Enhanced Fletching55Each Lv, DMG from Chain Shot +2% (requires 20 points, Crossbow String 5 points)
Veterenary Science55Each Lv, Healing effect of Beast Recovery +3% (requires 30 points)
Bestial Wrath11EachLv, Wild Stimulation, Summoned Tiger's ACC & Crit Rate +20% (requires 35 points, Veterenary Science 5 points)
*In future if Lv. Cap increases to 65, upgrade Biology & Stargazer to Lv 15 & 14 respectively.

Engineer Builds


Hi-HP & Stable Damage
Class ExpertiseLv. of upgradesTotal points spentClass Expertise Description
Gun Training17+325+9Each Lv, P-ATK and M-ATK +1% when equipped with gun.
Smelter12+315+6Each Lv, Max HP +1%
*In future if Lv. Cap increases to 65, upgrade Gun Training to Lv 20 & Smelter to Lv 15.
*Take note that players will end up with 1 free points remaining. Save for future upgrades.
Critical Damage
Class ExpertiseLv. of upgradesTotal points spentClass Exp ertise Description
Gun Training1117Each Lv, P-ATK and M-ATK +1% when equipped with gun
Wave Mechanics1117EachLv, Cnt Rare and M-Crit Rate +1%
E1 ectro magnet is mto15Each L v, Crit DMG and M-Crit DMG +2%
*In future if Lv. Cap increases to 65, upgrade Gun Training & Wave Mechanics to Lv 15.
*Take note that players will end up with 1 free points remaining. Save for future upgrades.
Defensive Mecha
Class ExpertiseLv. of upgradesTotal points spentClass Expertise Description
Forging Knowledge11+417+8Each Lv. Physical Damage resistances +1%
Smelter11+417+8Each Lv, Max HP +1%
Alloy Knowledge1015Each Lv, DEF+1%
*In future if Lv. Cap increases to 65, upgrade Forging Knowledge & Smelter to Lv 15.
*Take note that players will end up with 1 free points remaining. Save for future upgrades.
Versatile
Class ExpertiseLv. of upgradesTotal points spentClass Exp ertise Description
Smelter7+39+6Each Lv, Max HP +1%
Gun Training8+211+4Each Lv, P-ATK and M-ATK +1% when equipped with gun.
Forging Knowledge8+211+4Each Lv, Physical Damage resistances+1%
Alloy Knowledge2+12+1Each Lv, DEF +1%
Improved Output System55Each Lv, STR +2% (requires 25 points)
Condensed Oil11Each Lv, Oil Bomb.P-ATK damage per second & Skill DMG +10% (requires 35 points, Improved Output System 5 points )
Energetics55Each Lv, MP Requirement for skills -2% (requires 30 points)
Material Research55Each Lv. Healing effect of Armor Repair +3% (requires 35 points, Energetics 5 points )
Improved Motor11Each Lv, Missile Destruction, summon LV5 Mini Robot, (requires 35 points)
*In future if Lv. Cap increases to 65, upgrade Smelter, Gun Training & Forging Knowledge to Lv 12 & Alloy Knowledge to Lv 3.

Cleric Builds

Balanced Healer (1)
Class ExpertiseLv. of upgradesTotal points spentClass Expertise Description
Evangelical Theology11+417+8Each Lv, G-Healing +1%
Zealot Doctrine11+417+8Each Lv, Cast SPD +1%
Religious Knowledge1015Each Lv, WIS +1%
*Take note that players will end up with 1 free points remaining. Save for future upgrades.
*In future if Lv. Cap increase to 65, upgrade Evangelical Theology & Zealot Doctrine to Lv. 15.
Balanced Healer (2)
Class ExpertiseLv. of upgradesTotal points spentClass Expertise Description
Shield Proficiency11+417+8Each Lv, Shield DEF +2%
Religious Knowledge1015Each Lv, WIS +1%
Zealot Doctrine11+417+8Each Lv, Cast SPD +1%
Suitable to Zumi (rat) race as Zumi has the characteristic of defense & block rate +5% when equip with shield.
*In future if Lv. Cap increase to 65, upgrade Shield Proficiency & Zealot Doctrine to Lv. 15.
*Take note that players will end up with 1 free points remaining. Save for future upgrades.
Speed Healer
Class ExpertiseLv. of upgradesTotal points spentClass Expertise Description
Evangelical Theology12+319+6Each Lv, G- Healing +1 %
Zealot Doctrine17+331+9Each Lv, Cast SPD +1%
*In future if Lv. Cap increase to 65, upgrade Evangelical Theology to Lv. 15 & Zealot Doctrine to Lv. 20.

Bard Builds

Damage &Heal
Class ExpertiseLv. of upgradesTotal points spentClass Expertise Description
Music Theory11+417+8Each Lv, Cast SPD +1%
Lyrics & Poetry11+417+8Each Lv, G-Healing +1 %
Guitar Tuning1015Each Lv, P-ATK & M-ATK +1 % when equip with a guitar.
*In future if Lv. Cap increases to 65, upgrade Music Theory & Lyrics & Poetry to Lv, 15.
*Take note that players wil end up with 1 free points remaining. Save for future upgrades.
Critical
Class ExpertiseLv. of upgradesTotal points spentClass Expertise Description
Music Theory11+417+8Each Lv, Cast SPD +1%
Musical Knowledge11+217+4Each Lv, M-Crit Rate +1 %
Folklore10+215+4Each Lv, M-Crit DMG +2%
*In future if Lv. Cap increases to 65, upgrade Music Theory to Lv 15, Musical Knowledge to Lv 13, Folklore to Lv. 12.
*Take note that players wil end up with 1 free points remaining. Save for future upgrades.
Pure Buffer
ClassExpertiseLv. of upgradesTotal points spentClass Expertise Description
Music Theory15+525+15Each Lv, Cast SPD +1%
Soothing Chords11Each Lv, Music of Life, HPRegen +10% p/s & duration +2s (req 10 music theory)
Lyrics & Poetry14Each Lv, G-Healing+1%
Moody StyleT9Each Lv, Song of Illusion's duration + 1s (req20)
Pop Style79Musical Encouragement's duration -1s (req30)
Solemn Music11Each Lv, Holy Concerto, G & P-Healing bonuses +20%, duration +2s (req35)
*In future if Lv. Cap increases to 65, upgrade Music Theory to Lv 20.
*Take note that players wil end up with 1 free points remaining. Save for future upgrades.
Damage & Buff
Class ExpertiseLv. of upgradesTotal points spentClass Expertise Description
Music Theory15+525+15EachLv, Cast SPD +1%
Guitar Tuning1015Each Lv, P-ATK & M-ATK +1 % when equip with a guitar.
Heavy Metal11Each Lv, Burning Metal, Fire DMG p/s and DEF penalty + 10% (req15, guitar tunning 10)
Moody Style44Each Lv, Song of Illusion's duration +1s (req20)
Pop Style44Musical Encouragement's duration +1s (req30)
Solemn Music11Each Lv, Holy Concerto, G & P-Healing bonuses +20%, duration +2s (req35)
*In future if Lv. Cap increases to 65, upgrade Music Theory to Lv 20.

Shaman Builds

Healer
Class ExpertiseLv. of upgradesTotal points spentClass Expertise Description
Medical Specialization11+417+8Each Lv, G-Healing +1%
Supernatural Lore11+417+8Each Lv, Cast SPD +1%
Scrying Knowledge1015Each Lv, WIS +1 % (requires Medical Specialization Lv 10)
*In future if Lv. Cap increases to 65, upgrade Supernatural Lore & Medical Specialization to Lv 15.
*Take note that players wil end up with 1 free points remaining. Save for future upgrades.
Improve Buff
Class ExpertiseLv. of upgradesTotal points spentClass Expertise Description
Medical Specialization1015Each Lv, G-Healing +1%
Supernatural L ore8+711+14Each Lv, Cast SPD +1%
Scrying Knowledge2+12+1Each Lv, WIS +1% (req Medical Specialization Lv 10)
Natural Science1015Each Lv, Element resistance +1%
Harvest11Each Lv, Earth Energy's STR & INT bonus+20% (req 20 points & Natural Science Lv 10)
Caning Knowledge55Each Lv, Max MP +2% (req30 points)
Hunting Ritual11Each Lv, Marks of Wind's AGI & LUK bonus +20% (req 35 points & Carving Knowledge Lv 5)
*In future if Lv. Cap increases to 65, upgrade Supernatural Lore to Lv 15 & Scrying Knowledge Lv 3.
Damage & Critical
Class ExpertiseLv. of upgradesTotal points spentClass Expertise Description
Ancient Knowledge11+417+8Each Lv, INT +1%
Astrology11+417+8Each Lv, M-Crit Rate +1%
Geology1015Each Lv, M-Crit DMG +2%
*In future if Lv. Cap increases to 65, upgrade Ancient Knowledge & Astrology to Lv 15.
*Take note that players wil end up with 1 free points remaining. Save for future upgrades.
Speed Caster
ClassExpertiseLv. of upgradesTotal points spentClass Expertise Description
Supernatural L ore17+331+9Each Lv, Cast SPD +1%
Ancient Knowledge12+319+6Each Lv, INT +1%
*In future if Lv. Cap increases to 65, upgrade Supernatural Lore to Lv 20 & Ancient Knowledge to Lv 15.

Magician Builds

Balanced
Class ExpertiseLv. of upgradesTotal points spentClass Expertise Description
Elemental Mechanics1015Each Lv, M-Crit DMG +2%.
Tongue Twister11+417+8Each Lv, Cast SPD +1%
Black Magic11+417+8Each Lv, M-Crit Rate +1%
Max Tongue Twister first for fast cast speed, more attacks and leveling will be faster. Then Black Magic for more critical rates followed by Elemental Mechanics for more critical damage done. Recommended for players who like fast cast speed, damage & critical damage.
*In future if Lv. Cap increases to 65, upgrade Tongue Twister & Black Magic to Lv 15.
*Take note that players will end up with 1 free points remaining. Save for future upgrades.
Critical
Class ExpertiseLv. of upgradesTotal points spentClass Expertise Description
Tongue Twister12+319+6Each Lv, Cast SPD +1%
Black Magic17+331+9Each Lv, M-Crit Rate +1%
Recommended for players who like to see high damage with critical hits while not neglecting cast speed.
*In future if Lv. Cap increases to 65, upgrade Tongue Twister to 15 & Black Magic to 20.
Speed Caster
Class ExpertiseLv. of upgradesTotal points spentClass Expertise Description
Tongue Twister17+331+9Each Lv, Cast SPD +1%
Black Magic12+319+6Each Lv, M-Crit Rate +1%
Recommended for players who pursue fast casting speed of spells while not neglecting critical hits.
*In future if Lv. Cap increases to 65, upgrade Tongue Twister to 20 & Black Magic to 15.
Maximizing Stable Damage
Class ExpertiseLv. of upgradesTotal points spentClass Expertise Description
Staff Master15+225+6Each Lv, P-ATK and M-ATK +1% when equip with staff.
Tongue Twister15+325+9EachLv, Cast SPD +1%
Magician characteristic: Staff Expert which adds P-ATK and M-ATK+10% when equip with staff, along with 15 points on Staff Master, total them up and it will be a whopping 25% increase of P-ATK and M-ATK when equip with a staff. Do take note that 25% increase of P-ATK and M-ATK is from the staff itself not from the entire stats of the character. Also players of this build will not be able to do critical hits as often as the other builds above. Recommended for players who wants a stable damage as well as to maximize their M-ATK but also not neglecting cast speed.
*In future if Lv. Cap increases to 65, upgrade Tongue Twister to Lv 17 & Black Magic to Lv 18.

Illusionist Builds

Critical
Class ExpertiseLv. of upgradesTotal points spentClass Expertise Description
Showmanship7+29+4Each Lv, M-Crit DMG +2%.
Legerdemain1015Each Lv, Cast SPD +1%
Pyrotechnics15+525+15Each Lv, M-Crit Rate +1%
Latent Energy11Each Lv, When using Stimulation, ATK SPD & Cast SPD +10%. (requires 15 points & Legerdemain 10 points)
*In future if Lv. Cap increases to 65, upgrade Showmanship to Lv 9 & Pyrotechnics to Lv 20.
Speed Caster
Class ExpertiseLv. of upgradesTotal points spentClass Expertise Description
Legerdemain18+234+6Each Lv, Cast SPD +1%
Pyrotechnics10+415+8Each Lv, M-Crit Rate +1%
Latent Energy11Each Lv, When using Stimulation, ATK SPD & Cast SPD +10%. (requires 15 points & Legerdemain 10 points)
*In future if Lv. Cap increases to 65, upgrade Legerdemain to Lv 20 & Pyrotechnics to Lv 14
Balance
Class ExpertiseLv. of upgradesTotal points spentClass Expertise Description
Legerdemain11+417+8Each Lv, Cast SPD +1%
Latent Energy11Each Lv, When using Stimulation, ATK SPD & Cast SPD +10%. (requires 15 points & Legerdemain 10 points)
Pyrotechnics1015Each Lv, M-Crit Rate +1%
Avid Reader11+317+6Each Lv, P-ATK and M-ATK +1 % when equip with grimoire.
*In future if Lv. Cap increases to 65, upgrade Legerdemain to Lv 15 & Avid Reader to Lv 14.

sumber : blackrabbit2999

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