Class Expertise | Points for each level |
Lv. l-5 | 1 |
Lv. 6-10 | 2 |
Lv. 11-15 | 2 |
Lv. 16-20 | 3 |
Warrior Builds
Malice Aggro | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Self-Defense | 11+4 | 17+8 | Each Lv, Max HP+1% |
CQC Training | 11+4 | 17+8 | Each Lv, STR+1% |
Avenger | 10 | 15 | Each Lv, Malice caused by attacks +2% |
*In future if Lv. Cap increases to 65, upgrade Self-Defense & CQC Training to Lv 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
Berserker | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
War Technology | 15+1 | 25+3 | Each Lv, Crit Rate +1% |
CQC Training | 15+2 | 25+6 | Each Lv, STR+1% |
Weapon Master | 5 | 5 | Each Lv, P-ATK & M-ATK +2% equipped with a melee weapon. |
*In future if Lv. Cap increases to 65. upgrade War Technology to Lv 16 & CQC Training to Lv 17 *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
Balancer | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Self-Defense | 11+4 | 17+8 | Each Lv, Max HP +1% |
War Technology | 10 | 15 | Each Lv, Crit Rate +1% |
CQC Training | 11+4 | 17+8 | Each Lv, STR +1% |
*In future if Lv. Cap increases to 65, upgrade Precise Defense & CQC Training to 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
Tanker | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Self-Defense | 10+6 | 15+13 | Each Lv, Max HP+1% |
CQC Training | 9+1 | 13+2 | Each Lv, STR+1% |
Precise Defense | 10 | 15 | Each Lv, DEF+1% |
Endurance Training | 1 | 1 | Each Lv, Metal Bluster, DEF +20% (requires Precise Defense 10 points) |
Rapid Healing | 5 | 5 | Each Lv, P-Healing +1% (requires 15 points) |
Resilient | 1 | 1 | Each Lv, Titan's Wall, P-ATK damage received decreases by an additional 20%. (requires Rapid Healing 5 points) |
*In future if Lv. Cap increases to 65, upgrade Self-Defense to Lv 16 & CQC to 10. *Take note that players will end up with 1 free points remaining. Save for future upgrades. |
Knight Builds
Evasive | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Weight Training | 11+4 | 17+8 | Each Lv, EVA +1% |
Combat Knowledge | 10 | 15 | Each Lv, STR +1% |
Noble Knowledge | 11+4 | 17+8 | Each Lv, Max HP +1% |
*In future if Lv. Cap increases to 65, upgrade Weight Training & Noble Knowledge to Lv 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
Damage | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Fencing | 14+3 | 23+10 | Each Lv, Crit Rate +1% |
Combat Knowledge | 13+3 | 21+7 | Each Lv, STR+1% |
Practical Training | 5 | 5 | Each Lv, P-ATK +2% (requires 20 points) |
Classy Finish | 1 | 1 | Each Lv, Knight's Breeze, Move SPD & ATK SPD +20% (requires 30 points & Practical Training 5 points) |
*In future if Lv. Cap increases to 65, upgrade Fencing to Lv 17 & Combat Knowledge to Lv 16. *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
Malice | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Weight Training | 8+2 | 11+4 | Each Lv, EVA+1% |
Noble Knowledge | 10+5 | 15+10 | Each Lv, Max HP+1% |
Chivalry | 10 | 15 | Each Lv, Malice cause by attacks +2% |
Battlefield Cyclones | 1 | 1 | Each Lv, Judgment Storm, P-ATK DMG +20% every second, duration +2s. (requires Chivalry 10 points) |
Armor Specialization | 5 | 5 | Each Lv, All Elemental Resistances +1% (requires 30 points) |
Insight | 1 | 1 | Each Lv, Fight Back, Shield LUK bonus +20% (requires 35 points, Armor Specialization 5 points) |
Heroism | 1 | 1 | Each Lv, Asylum, P-Healing bonus+20%, duration +5s (requires 35 points) |
*In future if Lv. Cap increases to 65, upgrade Weight Training to Lv 10 & Noble Knowledge to Lv 15 *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
Balance | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Weight Training | 5+1 | 5+2 | Each Lv, EVA+1% |
Noble Knowledge | 9+1 | 13+2 | Each Lv, Max HP+1% |
Armor Specialization | 5 | 5 | Each Lv, All Elemental Resistances +1% (requires 30 points) |
Insight | 1 | 1 | Each Lv, Fight Back, Shield LUK bonus +20% (requires 30 points. Armor Specialization 5 points) |
Fencing | 5+5 | 5+10 | Each Lv, Crit Rate +1% |
Combat Knowledge | 10 | 15 | Each Lv, STR+1% |
Practical Training | 5 | 5 | Each Lv, P-ATK+2% (requires 20 points) |
Classy Finish | 1 | 1 | Each Lv, Knight's Breeze, Move SPD & ATK SPD+20% (requires 30 points & Practical Training 5 points) |
*In future if Lv. Cap increases to 65, upgrade Weight Training to Lv 6, Noble Knowledge to Lv 10 & Fencing to Lv 10. |
Thief Builds
Critical | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Art of Assassination | 11+4 | 17+8 | EachLv, Crit DMG +2% |
Art of Insight | 11+4 | 17+8 | Each Lv, Crit Rate +1% |
Opportunist | 10 | 15 | Each Lv, LCK +l% |
With Engineer's Certificate "Turbine Dynamics I & II", total Crit Rate will add up to 26%. Art of Assassination is explained since you have a good amount of Crit Rate. Opportunist for more Crit Rates. *In future if Lv. Cap increases to 65, upgrade Art of Assassination & Art of Insight to Lv 15. *Take note that players wil end up with 1 free points remaining. Save for future upgrades. |
Martial Artist Builds
Critical | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Rock Hard | 11+4 | 17+8 | Each Lv, Crit DMG +2% |
Martial Art | 11+4 | 17+8 | Each Lv, Crit Rate +1% |
Physical Martial Art | 10 | 15 | EachLv, HP +l% |
With Engineer's Certificate "Turbine Dynamics I & II", total Crit Rate will add up to 26%. Rock Hard is self explained since you have a good amount of Crit Rate, HP for survival. *In future if Lv. Cap increases to 65, upgrade Rock Hard & Martial Art to Lv 15. *Take note that players wil end up with 1 free points remaining. Save for future upgrades. | |||
Balance | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Martial Art | 8+2 | 11+4 | Each Lv, Crit Rate +1% |
Physical Martial Art | 10 | 15 | Each Lv, HP + l% |
Charging Technique | 1 | 1 | Each Lv, when using charge, ATK &ATK SPD+10% (requires 10 Physical Martial Art) |
Art of Boxing | 8+2 | 11+4 | Each Lv, when using cestus, ATK & M-ATK+1% |
Fighting Technique | 8+2 | 11+4 | Each Lv STR+1%, (requires 30 total points spent) |
10 points to Physical Martial Art is needed to unlock Charging Technique, 10% is a big deal since charge stack up to 3 times. Average Critical Rate, Art of Boxing & Fighting Technique for more damage. *In future if Lv. Cap increases to 65, upgrade Martial Art, Art of Boxing & Fighting Technique to Lv 10. *Take note that players wil end up with 1 free points remaining. Save for future upgrades. | |||
Maximize Damage | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Martial Art | 12+3 | 15+6 | Each Lv, Crit Rate +1% |
Art of Boxing | 17+3 | 25+9 | Each Lv, when using cestus, ATK & M-ATK+1% |
With Martial Artist characteristic, you will end up maximizing ATK by 27% when equip with cestus. Martial Art is there to provide decent Crit rates. Note that players will not do more critical damage than Critical build. *In future if Lv. Cap increases to 65, upgrade Martial Art to Lv 15 & Art Of Boxing to Lv 20 |
Hunter Builds
Damage | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Stargazer | 17+3 | 25+9 | Each Lv, LCK+1% |
Master Archery | 12+3 | 15+6 | Each Lv, P -ATK and M-ATK +1% when equipped with bow. |
*In future if Lv. Cap increases to 65, upgrade Stargazer to Lv 20 & Master Archery to Lv 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
Critical | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Poison Arrow Science | 10 | 15 | Each Lv, Crit DMG+2% |
Biology | 11+4 | 17+8 | Each Lv, Crit Rate+1% |
Stargazer | 11+4 | 17+8 | Each Lv, LCK+1% |
*In future if Lv. Cap increases to 65, upgrade Biology to Lv 15 & Stargazer to Lv 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
Skill Focus | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Biology | 11+4 | 17+8 | Each Lv, Crit Rate +1% |
Stargazer | 11+3 | 17+6 | Each Lv, LCK +1% |
Crossbow String | 5 | 5 | Each Lv, STR+2% (requires 15 points) |
Enhanced Fletching | 5 | 5 | Each Lv, DMG from Chain Shot +2% (requires 20 points, Crossbow String 5 points) |
Veterenary Science | 5 | 5 | Each Lv, Healing effect of Beast Recovery +3% (requires 30 points) |
Bestial Wrath | 1 | 1 | EachLv, Wild Stimulation, Summoned Tiger's ACC & Crit Rate +20% (requires 35 points, Veterenary Science 5 points) |
*In future if Lv. Cap increases to 65, upgrade Biology & Stargazer to Lv 15 & 14 respectively. |
Engineer Builds
Hi-HP & Stable Damage | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Gun Training | 17+3 | 25+9 | Each Lv, P-ATK and M-ATK +1% when equipped with gun. |
Smelter | 12+3 | 15+6 | Each Lv, Max HP +1% |
*In future if Lv. Cap increases to 65, upgrade Gun Training to Lv 20 & Smelter to Lv 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
Critical Damage | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Exp ertise Description |
Gun Training | 11 | 17 | Each Lv, P-ATK and M-ATK +1% when equipped with gun |
Wave Mechanics | 11 | 17 | EachLv, Cnt Rare and M-Crit Rate +1% |
E1 ectro magnet is m | to | 15 | Each L v, Crit DMG and M-Crit DMG +2% |
*In future if Lv. Cap increases to 65, upgrade Gun Training & Wave Mechanics to Lv 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
Defensive Mecha | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Forging Knowledge | 11+4 | 17+8 | Each Lv. Physical Damage resistances +1% |
Smelter | 11+4 | 17+8 | Each Lv, Max HP +1% |
Alloy Knowledge | 10 | 15 | Each Lv, DEF+1% |
*In future if Lv. Cap increases to 65, upgrade Forging Knowledge & Smelter to Lv 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
Versatile | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Exp ertise Description |
Smelter | 7+3 | 9+6 | Each Lv, Max HP +1% |
Gun Training | 8+2 | 11+4 | Each Lv, P-ATK and M-ATK +1% when equipped with gun. |
Forging Knowledge | 8+2 | 11+4 | Each Lv, Physical Damage resistances+1% |
Alloy Knowledge | 2+1 | 2+1 | Each Lv, DEF +1% |
Improved Output System | 5 | 5 | Each Lv, STR +2% (requires 25 points) |
Condensed Oil | 1 | 1 | Each Lv, Oil Bomb.P-ATK damage per second & Skill DMG +10% (requires 35 points, Improved Output System 5 points ) |
Energetics | 5 | 5 | Each Lv, MP Requirement for skills -2% (requires 30 points) |
Material Research | 5 | 5 | Each Lv. Healing effect of Armor Repair +3% (requires 35 points, Energetics 5 points ) |
Improved Motor | 1 | 1 | Each Lv, Missile Destruction, summon LV5 Mini Robot, (requires 35 points) |
*In future if Lv. Cap increases to 65, upgrade Smelter, Gun Training & Forging Knowledge to Lv 12 & Alloy Knowledge to Lv 3. |
Cleric Builds
Balanced Healer (1) | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Evangelical Theology | 11+4 | 17+8 | Each Lv, G-Healing +1% |
Zealot Doctrine | 11+4 | 17+8 | Each Lv, Cast SPD +1% |
Religious Knowledge | 10 | 15 | Each Lv, WIS +1% |
*Take note that players will end up with 1 free points remaining. Save for future upgrades. *In future if Lv. Cap increase to 65, upgrade Evangelical Theology & Zealot Doctrine to Lv. 15. | |||
Balanced Healer (2) | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Shield Proficiency | 11+4 | 17+8 | Each Lv, Shield DEF +2% |
Religious Knowledge | 10 | 15 | Each Lv, WIS +1% |
Zealot Doctrine | 11+4 | 17+8 | Each Lv, Cast SPD +1% |
Suitable to Zumi (rat) race as Zumi has the characteristic of defense & block rate +5% when equip with shield. *In future if Lv. Cap increase to 65, upgrade Shield Proficiency & Zealot Doctrine to Lv. 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
Speed Healer | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Evangelical Theology | 12+3 | 19+6 | Each Lv, G- Healing +1 % |
Zealot Doctrine | 17+3 | 31+9 | Each Lv, Cast SPD +1% |
*In future if Lv. Cap increase to 65, upgrade Evangelical Theology to Lv. 15 & Zealot Doctrine to Lv. 20. |
Bard Builds
Damage &Heal | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Music Theory | 11+4 | 17+8 | Each Lv, Cast SPD +1% |
Lyrics & Poetry | 11+4 | 17+8 | Each Lv, G-Healing +1 % |
Guitar Tuning | 10 | 15 | Each Lv, P-ATK & M-ATK +1 % when equip with a guitar. |
*In future if Lv. Cap increases to 65, upgrade Music Theory & Lyrics & Poetry to Lv, 15. *Take note that players wil end up with 1 free points remaining. Save for future upgrades. | |||
Critical | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Music Theory | 11+4 | 17+8 | Each Lv, Cast SPD +1% |
Musical Knowledge | 11+2 | 17+4 | Each Lv, M-Crit Rate +1 % |
Folklore | 10+2 | 15+4 | Each Lv, M-Crit DMG +2% |
*In future if Lv. Cap increases to 65, upgrade Music Theory to Lv 15, Musical Knowledge to Lv 13, Folklore to Lv. 12. *Take note that players wil end up with 1 free points remaining. Save for future upgrades. | |||
Pure Buffer | |||
ClassExpertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Music Theory | 15+5 | 25+15 | Each Lv, Cast SPD +1% |
Soothing Chords | 1 | 1 | Each Lv, Music of Life, HPRegen +10% p/s & duration +2s (req 10 music theory) |
Lyrics & Poetry | 1 | 4 | Each Lv, G-Healing+1% |
Moody Style | T | 9 | Each Lv, Song of Illusion's duration + 1s (req20) |
Pop Style | 7 | 9 | Musical Encouragement's duration -1s (req30) |
Solemn Music | 1 | 1 | Each Lv, Holy Concerto, G & P-Healing bonuses +20%, duration +2s (req35) |
*In future if Lv. Cap increases to 65, upgrade Music Theory to Lv 20. *Take note that players wil end up with 1 free points remaining. Save for future upgrades. | |||
Damage & Buff | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Music Theory | 15+5 | 25+15 | EachLv, Cast SPD +1% |
Guitar Tuning | 10 | 15 | Each Lv, P-ATK & M-ATK +1 % when equip with a guitar. |
Heavy Metal | 1 | 1 | Each Lv, Burning Metal, Fire DMG p/s and DEF penalty + 10% (req15, guitar tunning 10) |
Moody Style | 4 | 4 | Each Lv, Song of Illusion's duration +1s (req20) |
Pop Style | 4 | 4 | Musical Encouragement's duration +1s (req30) |
Solemn Music | 1 | 1 | Each Lv, Holy Concerto, G & P-Healing bonuses +20%, duration +2s (req35) |
*In future if Lv. Cap increases to 65, upgrade Music Theory to Lv 20. |
Shaman Builds
Healer | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Medical Specialization | 11+4 | 17+8 | Each Lv, G-Healing +1% |
Supernatural Lore | 11+4 | 17+8 | Each Lv, Cast SPD +1% |
Scrying Knowledge | 10 | 15 | Each Lv, WIS +1 % (requires Medical Specialization Lv 10) |
*In future if Lv. Cap increases to 65, upgrade Supernatural Lore & Medical Specialization to Lv 15. *Take note that players wil end up with 1 free points remaining. Save for future upgrades. | |||
Improve Buff | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Medical Specialization | 10 | 15 | Each Lv, G-Healing +1% |
Supernatural L ore | 8+7 | 11+14 | Each Lv, Cast SPD +1% |
Scrying Knowledge | 2+1 | 2+1 | Each Lv, WIS +1% (req Medical Specialization Lv 10) |
Natural Science | 10 | 15 | Each Lv, Element resistance +1% |
Harvest | 1 | 1 | Each Lv, Earth Energy's STR & INT bonus+20% (req 20 points & Natural Science Lv 10) |
Caning Knowledge | 5 | 5 | Each Lv, Max MP +2% (req30 points) |
Hunting Ritual | 1 | 1 | Each Lv, Marks of Wind's AGI & LUK bonus +20% (req 35 points & Carving Knowledge Lv 5) |
*In future if Lv. Cap increases to 65, upgrade Supernatural Lore to Lv 15 & Scrying Knowledge Lv 3. | |||
Damage & Critical | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Ancient Knowledge | 11+4 | 17+8 | Each Lv, INT +1% |
Astrology | 11+4 | 17+8 | Each Lv, M-Crit Rate +1% |
Geology | 10 | 15 | Each Lv, M-Crit DMG +2% |
*In future if Lv. Cap increases to 65, upgrade Ancient Knowledge & Astrology to Lv 15. *Take note that players wil end up with 1 free points remaining. Save for future upgrades. | |||
Speed Caster | |||
ClassExpertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Supernatural L ore | 17+3 | 31+9 | Each Lv, Cast SPD +1% |
Ancient Knowledge | 12+3 | 19+6 | Each Lv, INT +1% |
*In future if Lv. Cap increases to 65, upgrade Supernatural Lore to Lv 20 & Ancient Knowledge to Lv 15. |
Magician Builds
Balanced | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Elemental Mechanics | 10 | 15 | Each Lv, M-Crit DMG +2%. |
Tongue Twister | 11+4 | 17+8 | Each Lv, Cast SPD +1% |
Black Magic | 11+4 | 17+8 | Each Lv, M-Crit Rate +1% |
Max Tongue Twister first for fast cast speed, more attacks and leveling will be faster. Then Black Magic for more critical rates followed by Elemental Mechanics for more critical damage done. Recommended for players who like fast cast speed, damage & critical damage. *In future if Lv. Cap increases to 65, upgrade Tongue Twister & Black Magic to Lv 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
Critical | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Tongue Twister | 12+3 | 19+6 | Each Lv, Cast SPD +1% |
Black Magic | 17+3 | 31+9 | Each Lv, M-Crit Rate +1% |
Recommended for players who like to see high damage with critical hits while not neglecting cast speed. *In future if Lv. Cap increases to 65, upgrade Tongue Twister to 15 & Black Magic to 20. | |||
Speed Caster | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Tongue Twister | 17+3 | 31+9 | Each Lv, Cast SPD +1% |
Black Magic | 12+3 | 19+6 | Each Lv, M-Crit Rate +1% |
Recommended for players who pursue fast casting speed of spells while not neglecting critical hits. *In future if Lv. Cap increases to 65, upgrade Tongue Twister to 20 & Black Magic to 15. | |||
Maximizing Stable Damage | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Staff Master | 15+2 | 25+6 | Each Lv, P-ATK and M-ATK +1% when equip with staff. |
Tongue Twister | 15+3 | 25+9 | EachLv, Cast SPD +1% |
Magician characteristic: Staff Expert which adds P-ATK and M-ATK+10% when equip with staff, along with 15 points on Staff Master, total them up and it will be a whopping 25% increase of P-ATK and M-ATK when equip with a staff. Do take note that 25% increase of P-ATK and M-ATK is from the staff itself not from the entire stats of the character. Also players of this build will not be able to do critical hits as often as the other builds above. Recommended for players who wants a stable damage as well as to maximize their M-ATK but also not neglecting cast speed. *In future if Lv. Cap increases to 65, upgrade Tongue Twister to Lv 17 & Black Magic to Lv 18. |
Illusionist Builds
Critical | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Showmanship | 7+2 | 9+4 | Each Lv, M-Crit DMG +2%. |
Legerdemain | 10 | 15 | Each Lv, Cast SPD +1% |
Pyrotechnics | 15+5 | 25+15 | Each Lv, M-Crit Rate +1% |
Latent Energy | 1 | 1 | Each Lv, When using Stimulation, ATK SPD & Cast SPD +10%. (requires 15 points & Legerdemain 10 points) |
*In future if Lv. Cap increases to 65, upgrade Showmanship to Lv 9 & Pyrotechnics to Lv 20. | |||
Speed Caster | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Legerdemain | 18+2 | 34+6 | Each Lv, Cast SPD +1% |
Pyrotechnics | 10+4 | 15+8 | Each Lv, M-Crit Rate +1% |
Latent Energy | 1 | 1 | Each Lv, When using Stimulation, ATK SPD & Cast SPD +10%. (requires 15 points & Legerdemain 10 points) |
*In future if Lv. Cap increases to 65, upgrade Legerdemain to Lv 20 & Pyrotechnics to Lv 14 | |||
Balance | |||
Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
Legerdemain | 11+4 | 17+8 | Each Lv, Cast SPD +1% |
Latent Energy | 1 | 1 | Each Lv, When using Stimulation, ATK SPD & Cast SPD +10%. (requires 15 points & Legerdemain 10 points) |
Pyrotechnics | 10 | 15 | Each Lv, M-Crit Rate +1% |
Avid Reader | 11+3 | 17+6 | Each Lv, P-ATK and M-ATK +1 % when equip with grimoire. |
*In future if Lv. Cap increases to 65, upgrade Legerdemain to Lv 15 & Avid Reader to Lv 14. |
sumber : blackrabbit2999
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